Over my career, my research has been driven by several interests: (1) developing new engaging experiences that can make meaningful contributions to users’ everyday lives and (2) understanding human behaviors as they interact within interactive artifacts that stimulate learning and problem solving, such as games, simulations, and interactive narratives. A central focus of my work is on developing new tools and methods that can push the boundary of research in understanding and augmenting human experiences towards making social impact in areas of education, training, and health. I take a multidisciplinary approach in tackling this area of focus integrating several disciplines and fields, including Games, Interactive Narrative, Psychology, Human Computer Interaction, Artificial Intelligence, Graphics, and Data Science.

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